Advanced Flash Class
This class explores features of Flash used to add interactivity, programmable results and sound to a Flash movie. Class discussion and exercises cover —
- What a movie clip symbol is, what can be included in one, and when they should be used,
- Use of the "Set Property" action to specify the position, size and other attributes of an instance of a symbol,
- What variables are and how to use them, for example, to keep score in a game,
- How to use the "If" function to program conditional actions in a movie,
- When to use the "Tell Target" action and how to specify the target and designate the actions you want to send to the target,
- How to use the "Drag Movie Clip" action to enable users to position symbols with the mouse,
- Performing numerical calculations in Flash,
- The creation of drop down menus, and
- How to synchronize sounds with frames.
Dates and Registration
A working knowledge of Flash, including use of the timeline, creation of scenes and graphic and button symbols, and motion tweening. Familiarity with basic scripting concepts is also useful.